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This thusly allows the player to prematurely kill a Haunted after shooting it so it has fallen over, and even enemies that are lying in wait for a certain event to be triggered before getting up. Sebastian will soon have access to matches, which he can use to burn the bodies of downed Haunted creatures. Much like in Resident Evil 4, players can choose between slowly opening a door or kicking it open when kicking it open, it'll knock back any enemies that are on the other side. While players can aim with the game's zoomed-in over-the-shoulder perspective, they can alternatively fire freely by pressing R2/RT (default PlayStation & Xbox controls) without aiming with L2/LT. The actual damage it deals is minimal, however the player can also come upon torches and axes, which'll kill a regular enemy in one-hit, though they are also one-use only. One notable distinction is that there are no button-prompt melee attacks, though the player still has access to a punch that can knock enemies away. Though unlike Resident Evil 4 The Evil Within is more of a standard shooter. It greatly incorporates many elements of Mikami's previous work in Resident Evil 4 - most notably how it plays from a third-person, over-the-shoulder perspective.
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Labelled as a 'pure' survival horror game by Shinji Mikami, The Evil Within is designed to strike a certain balance between horror and action elements. Gameplay Overview & Controls The Evil Within plays somewhat similarly to Resident Evil 4 The game runs on a modified idTech 5 engine. It is intended as the beginning of a franchise. Shinji Mikami of Resident Evil fame has returned to his roots for his latest, and allegedly last, directorial effort with The Evil Within, a third-person survival horror shooter touted as a ''realization of pure horror".
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